How many locations are there in oblivion
Several quests can be rendered inaccessible or unable to be completed because of conflicts with other quests. It is therefore advised to plan when you time your quests to start or finish. There are 17 main quests in this quest line with three side quests, two of which can be missed, one of which does not appear in your journal:. If going for the maximum number of quests, Eternal Exile is the one quest which cannot be started added to the journal since doing so will mean expulsion from the Dark Brotherhood , where the remainder of the quest line is then inaccessible.
If going for the maximum number of completed quests, Whispers of Death can be started but not completed. It is the final quest in the Dark Brotherhood quest line, and can be "completed" repeatedly for a gold reward, so it never appears completed in the quest journal.
If going for the maximum number of completed quests, Expelled from the Fighters Guild can be started but must not be completed since doing so will disable completion of the quest line. Additionally, it is impossible to be expelled after you have become Master of the Fighters Guild. If going for the maximum number of completed quests, Cast out of the Thieves Guild can be started but not completed. It will never be removed from your journal despite completing it and can be repeatedly completed.
This requirement also ensures that you have the maximum level possible for your character and all Skill perks. The maximum possible number of Oblivion Gates shut is 50 random gates , 9 city-related gates , and the Great Gate , outside of Bruma.
In order to find all 50 random gates, you will need to explore possible Oblivion Gate locations after completing the Dagon Shrine quest and before you enter Mankar Camoran's Paradise during the Paradise quest.
You must close all of the Oblivion Gates before completing the Main Quest : after Light the Dragonfires has been completed, all Oblivion Gates will automatically disappear. Some players have had problems making the accomplishment page state that 60 gates have been closed. In this situation, you must leave one random gate open until after closing the Great Gate. Prior to closing either of these last two, your accomplishment page will read After crossing the West Weald over to the westernmost part of the map, players will be able to bear witness to another beautiful area in Cyrodil as well — the Gold Coast.
This region features hilly expanses that flat out over time as the player approaches the coastal regions, with the area being full to the brim with some truly stunning locales that will make the player's jaw drop The Imperial City might be a massive highlight of the game in itself, but what makes this location even better is the fact that the Great Forest that surrounds it is also incredibly beautiful in its own right.
Of course, players who wind up getting lost in this beautiful should be extra careful while exploring this area, unless they happen to be caught by some overzealous foes who end up causing a premature Game Over. Speaking of the Imperial City, one absolutely can't mention Oblivion 's breathtaking places without talking about this amazing capital, which is easily one of the most notable areas in the entire game. However, even in a city as incredibly as this one, there's one particular area that stands out due to how deceptively beautiful it really is — the Imperial City Waterfront.
The area itself might be full of the worst scum in the Imperial City, but the location itself can be quite scenic at times. Speaking of cities in the world of Oblivion , it would be hard to not mention the northernmost settlement present in the game — the city of Bruma. These weapons are, as I said, exceptionally powerful, and the fact that they're just hidden away in plain sight is something I love about Oblivion.
The note recounts the story of a deranged person living on the town's roofs, spying on its inhabitants. While you're skipping around the roofs, however, keep your eyes open. For those with good observation skills, there is a sizable amount of gold and other loot stashed away up there.
In it, you're tasked with exploring the dreams of Henatier, who is trapped in a terrible slumber. Through the course of this quest, you have to complete various challenges, including the claustrophobic Test of Courage, where you must swim through a narrow, waterlogged passage, the Test of Resolve, where you need to off a pair of Minotaurs, and the Test of Patience, which is a walking puzzle.
It's exceptionally well-designed, varied, and you need to play it. Sure, it may not seem like a big deal now, but back then, it truly was. Their implementation continues to be compelling to this day, however. The crime syndicate, the Camonna Tong, has affiliates across Cyrodiil. One of these is the Orum gang, run by a pair of Orcs of the same name, who own a barrel in the Imperial City's Waterfront district. They actually make drug drops to it fairly regularly.
Why not intercept it and sell it on yourself? Bandits can respawn here, so it's likely being used as a hideout. Despite the name, this place has nothing to do with Peter Pan. It is however, well worth your time to investigate.
The quest here doesn't appear in your journal, and you need to be pretty powerful to stand a chance to complete it. If you decide to head inside, you'll gradually unravel a fascinating story. It seems that a necromancer called Erandur, who was expelled from the Mages' Guild, made his way here, and got turned into a lich.
There's no coming back from this, so you've got to rid the world of him for once and for all. When you're heading here, you know you're not going to find a bunch of puppies bathing in the light of rainbows. It's up to you to free their souls from eternal unrest, but how you need to do it isn't pretty. You have to retrieve their skulls from their body.
There are twenty-one doomstones scattered across Cyrodiil. Thirteen of these monoliths are named after the birthsigns , while the other eight are believed to be named after long forgotten cults. Rune Stones are slightly different than doomstones in that they offer Bound Items to those that use them. They do not offer powers gained by the doomstones but their conjured weaponry can be valuable in a fight.
Wayshrines are shrines to the Nine Divines in the wilderness. Making pilgrimages to these shrines bestows a blessing on the character, and allows the player to receive the same blessing from city chapels.
Pilgrimages to all nine wayshrines gives the ultimate blessing of the nine, the Pilgrim's Grace. Wayshrines are not marked on the world map, and so they cannot be fast traveled to. Elder Scrolls Explore. Elder Scrolls Online.
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