Ultraxion how many tanks




















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Thanks to the debuff, each player can at most soak every third Hour of Twilight. You will have to organize your Hour of Twilight rotations around what cooldowns are available to your raid members and this will be different for every team. Use your other cooldowns as often as possible. Once you get near the end, save your Tier 13 cooldowns for the final push. Do it quickly, because the duration is variable and sometimes they only give you 3 or 4 seconds to leave the Twilight Realm.

The other tank should do the same. Track your own Fading Light debuff. Use Heroic Will when you have seconds left. Hopefully the other tank will have taunted by then. Use cooldowns regularly. Only one buff grated by Alexstrasza, Ysera, or Kalecgos can be present on a player at any time.

Activiating the crystal imbues one healer with the power of dreams, which causes all healing done to be duplicated and distributed evenly amongst all friendly targets within 50 yards for the remainder of the battle. This fight has a 6 minute enrage timer in which if you do not defeat Ultraxion before the 6 minutes is up, Ultraxion will explode whipping the raid.

The fight currently requires for a 10 man difficulty, 2 tanks, 3 healers, and 5 DPS. To start the fight talk to thrall, this will pull all players into the Twilight Shift to begin the fight. Every player should have an extra action button 1 pop up which enables players to use the Heroic Will ability. Using this Heroic Will ability will cause the player to be pulled into normal realm. The entire raid will stay stacked up through the encounter to benefit from area of effect AOE healing.

The following strategy works well for the 10 man encounter, and a death knight tank is highly advised. When Ultraxion is casting Hour of Twilight all raid members except a tank death knight tank if possible will hit their Heroic Will ability to hop into the normal realm to avoid the , unresistable shadow damage.

The tank that stays in the Twilight realm will have to use a cooldown such as Anti-Magic Shell to help absorb some of the incoming damage. This debuff can last anywhere from 5 to 10 seconds and will kill the player on expiration if they remain in the twilight realm. Hitting Heroic Will to transport the player into the normal realm during the expiration will save the player. After 5 seconds in the normal realm the player will return to the twilight realm resetting their threat on Ultraxion.

Ultraxion will not cast Fading Light until after the first Hour of Twilight has been casted. Healers will need to save raid cooldowns, because the longer the fight lasts the more intense the damage becomes due to Unstable Monstrosity. Every 6 seconds he will cast Unstable Monstrosity causing , damage in 10 man, , in 25 man, and , in LFR, but this ability will cast 1 second quicker after each minute has passed up until a 6 minute maximum in which Ultraxion casts Twilight Eruption wiping the raid.

Be sure to always have a player in melee range or Ultraxion will cast Twilight Burst which in turn will also cause a wipe; this can be easily avoided if the entire raid stacks up close in the beginning. Throughout the fight there are 5 aspects which buff your raid in different ways. Thrall gives your tanks shorter cooldowns and longer duration, Alexstrasza, Kalecgos, and Ysera provide buffs for your healers. Please note that these healer buffs are given to your raid throughout the fight not all at once and not from the beginning of the fight.

This part of the strategy will have to be determined depending on the raid composition for which heals receive which buffs and who goes first. The order of which they appear is listed below along with a short description of what the buff does. After 5 minutes have passed Nozormu will buff the raid with Time Loop preventing players from dying, once. If the player were to receive a killing blow with this buff the player would simply be healed to full health instead, but only for the first time they received a killing blow after 5 minutes.



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